Counting systems
Every system does the same job with different card values. Pick one in the header - all three tabs count with it.
| Card | Hi-Lo | KO | Zen | Omega II |
|---|---|---|---|---|
| 2 | +1 | +1 | +1 | +1 |
| 3 | +1 | +1 | +1 | +1 |
| 4 | +1 | +1 | +2 | +2 |
| 5 | +1 | +1 | +2 | +2 |
| 6 | +1 | +1 | +2 | +2 |
| 7 | 0 | +1 | +1 | +1 |
| 8 | 0 | 0 | 0 | 0 |
| 9 | 0 | 0 | 0 | -1 |
| 10-K | -1 | -1 | -2 | -2 |
| A | -1 | -1 | -1 | 0 |
Hi-Lo - The worldwide standard. Simple ±1 values - the best effort-to-results ratio, and the one to learn first.
KO - The easiest at a real table: the unbalanced count removes true-count division. The count starts below zero and climbs as the shoe depletes.
Zen - Level-2 values (4-6 count double) for noticeably better precision in both betting and playing, without needing a side count.
Omega II - The precision heavyweight: level-2 values with a neutral ace, tracked separately as a side count. Maximum accuracy for maximum effort.